Provide a detailed outline of the significance of gamification or game-based teaching and learning for the 21st century South African learners/students (50%)
15 June 2024
You must:
Discuss gamification for the South African learner in the 21th century.
Use the readings, resources, lectures and other material provided on Ikamva. Extra credit will be given for further research (this should not be from web-based sources only, but mainly academic resources such as journals)
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