Title: String Puzzle Game with Exception Handlers and Control Flow Mechanism Introduction: In this assignment, we will be creating a puzzle game using the string type, exception handlers, and control flow mechanism. The game will involve manipulating strings to solve puzzles

Module 5 Assignment
Use one of the programs you wrote in the previous assignments, adding at least one String type, exception handlers, and control flow mechanism. Make sure to display user-friendly messages and not the raw Python error ones. 
Alternatively, you can create a puzzle game using all you learned so far PLUS the string type, making sure to add exception handlers and a control flow mechanism.
Submission Instructions
Assignment solution should have a structure: Title page (your name, course name, term, my name), Introduction, Body/Analysis, Conclusions, and References. The actual solution code would go into the Body/Analysis section.
Figure/table captions should follow the APA format.
Your submission is a Jupyter Notebook (,ipynb) with a rendered (.PDF or .HTML) file – alternatively, you can leave the .ipynb file in /students/[your_username]/Assignments/Module_X/ folder instead of submitting it. These would include all the text, code, results, plots, images, etc.
Submit the following files:
o    ALY2100_FirstnameLastname_ModuleX_Term_Year.ipynb
o    ALY2100_FirstnameLastname_ModuleX_Term_Year.html or ALY2100_FirstnameLastname_ModuleX_Term_Year.pdf

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